What sites do you read every day?

Please post in the comments.

RSS support partially released

It's taking me a lot longer than expected to get RSS import tools working as gear. Rather than wait for all those pieces to be in place I went ahead and released the RSS output for sectors. Look in the upper right corner of the sector banner to find the link.

Next Release: RSS In and Out

I'll be continuing on the modernization and quality of life improvements here before returning to any RPG elements. Next up is support RSS feeds for both reading in posts to sectors as well as allowing linkFilter to integrate into RSS readers.

RSS Inbound

The next release will allow sector moderators to subscribe their sector to a number of RSS feeds. Only moderators will be able to see these feeds. They will be able to easily convert one or more items in the feed into posts in the sector. I may also add some auto posting ability, since it's still pretty dead around here.

RSS Outbound

All sectors and views will support an RSS output. Authenticated views like Home will include a token to make it easy to include your customized feed in a reader.

New Release: Embeds


With this release you can post embedded images and videos. Images can be posted from Flickr, Imgur, Giphy, Facebook, Twitter, Tumblr, Instagram, or any direct link to an image file. Videos can be posted from YouTube, Vimeo, Facebook, Twitter or Tumblr.

Other embed types like audio and podcasts will be added in a future release.

Release Notes

  • Added support for reading oEmbed API calls
  • Added support for detecting oEmbed endpoint
  • Added support for using oEmbed proxies
  • Added video post type
  • Added image post type
  • Fixed bug where users could not edit or delete their own posts
  • Fix XP dropdown so that it won't be empty
  • Moved old static images to /imgs
  • Added support for multiple types to rating
  • Fixed issue where titles would preview long but then be truncated
New Release: Bounties


This release of linkFilter introduces bounties, activities that grant extra rewards for completing specific tasks. Bounties typically run for a week or a day and encourage users to explore and interact.

Once acquired you can click the XP bar to track your progress. Be sure to complete your bounties before they expire, and then collect you reward.

Currently only Cando 99-30 in The Archive is offering bounties, but expect to see more soon.

Release Notes

  • Adds support for bounties, activities that grant additional rewards for specific actions
  • Fixes for nightly and weekly maintenance
  • Fix for new sectors not appearing in post dropdowns
  • Refactor award for bounties and prep for award log
  • Fixes for pagination in sector view
New Release: The Archive

The Archive

This release introduces The Archive, moving all the posts from before "the collapse" to a separate section of the site. Posts in The Archive are locked: no voting, no editing, no commenting. Posts can be recovered from The Archive by crossposting them to other sectors.

The Archive also introduces linkFilter's first NPC: Cando 99-30. Cando manages The Archive and will soon start offering bounties for activities involving all those old posts.


This release also introduces crossposting. Any post can be crossposted to another sector. The original post creator gets awarded XP as well as the person crossposting. You can crosspost your own posts too, but you won't get double XP.

Release Notes

  • Posts can now be cross posted to other sectors
  • Crossposting results in XP rewards for original post as well as cross post
  • Posts and Sectors prior to the 2011 shutdown are now contained in The Archive
  • The Archive can be browsed by year and month, by sector, or searched
  • Posts in The Archive cannot be edited, voted on, or commented on
  • Significant improvements to search
  • Significant improvements to site performance
  • Fixes for avatar selection
  • Fixes for mobile site
  • Fixes for site sluggishness for users with space in username
  • Fixes for search not being updated on new posts
  • All users are subscribed to new sectors (for now)
  • Fixes for posts that are associated to a hard deleted user
  • Support for filtering by date moving forward from linkFilter launch
  • Bookmarks will work deleted and archived links
  • Fixes for sectors containing "all" in the token
  • Purging caches on user preference update
  • Recent posts in archived sectors moved to limbo
Next Release: The Archive

I wanted to share my thoughts on the next release for linkFilter, because they may be controversial.

Post Reset / The Archive

I'm going to be moving all posts and sectors except for the very latest ones into a new section of the site titled The Archive. A new heading at the top will allow you to delve into the sectors and visit the heyday of the site. Search will return results from the both areas.

This will allow us to start building a series of sectors that are user moderated and focused on whatever you're interested in. When more of the game mechanics start to come into play there will be reasons to visit The Archive and pull posts into the main area.

User Reset

Once I've introduced some more game mechanics I'll be doing a user reset, pulling everyone back to level 1 and 0 XP. I want to give everyone a reason to start posting again since most users who were here back in the day have already unlocked everything. There will be new things to unlock and new mechanics to allow active users to progress quickly. All posts and sectors between now and the reset will remain active.


Share them here, in the chat, or on the Discord.

New Release: Markdown Editing

Now with Markdown

Out today, Markdown editing across the site.

I don't know about you, but I always found the editing on linkFilter lacking. My wonky CR/LF to html break conversion never worked right. It also made the text edit fields terrible to look at.

I've removed support for editing HTML directly, and now we just use markdown. All the old rules for where images are allowed and aren't still apply.

Refactored posting

I refactored the posting of links, journals and comments to use as much of the same code as possible. Moving forward this should make making changes easier and more uniform. As with all refactors, you will probably find a bug or two, just let me know.

Other stuff / Bug fixes

  • Fixed a bug with comments creating new threads when they weren't supposed to
  • Fixed mobile mode so you can post again
  • Removed support for legacy skins
  • Turned off all post-per-day cost multipliers
  • Added support for mod deleting and undeleting
  • Removed support for mod editing
  • Comments use proper user/title/body after post
  • Added notification on new sector creation
Fall 19 roadmap

Now that the first new features for linkFilter have been released in ages, I wanted to share with you some of direction I'd like to take the site.

I want to double down on the gaming aspects of the site. I'll be introducing a parallel alternate universe narrative where the internet is almost entirely a handful of walled gardens. LinkFilter is one of the last refuges of the open internet, and your character comes to share, curate and defend content there.

I'll be introducing character classes, each with its own role on the site. The "mod" class for example, is a curator on the site. They have specialized tools for managing lots of content. All classes will be able to perform all functions, just some functions will be better/easier for your class. I'll also be introducing inventory. Stuff you can add to your characters to enhance their functions even more. Eventually I'd like to introduce NPCs into the mix.

Before I get to any of that, we'll need one more round of bug fixes and quality of life improvements. I'm going to move all the editors to use simple markdown, for example. I'll also be adding in an invite system, so we can welcome other members into the community.
Introducing Sectors, glimmer and some new rules

I'm excited to announce some new features to the linkFilter community.


Sectors replace categories and can be created by anyone. Journals and Polls are now posted into sectors as well. Anything posted into your sectors can be moderated by you.

CP becomes glimmer

I've renamed CP into glimmer. The function is exactly the same, except instead of getting reset every night you will get additional glimmer on the first visit of each day. You can accumulate up to 1000. I've also tweaked the amount you get each day slightly.

New level up screen

You'll notice a progress bar in the upper right which shows your progress to the next level. Reaching a new level will show a new animated level up display.
Startup Growing Pains
My company CARMERA is right around 50 people now. We've hit the point where we need middle management, and that team needs to spin up and get working effectively. It's the least fun part of the startup cycle. Meetings all day everyday. I can see the light at the end of the tunnel though.
Working on Sections
I'm moving away from categories and into making sections that can have their own moderator.
Unified posts and new economy proposal

Now that modern is a bit more stable I've started thinking about where to go from here. I'm on a train and my TvOS project is stuck so I've been doing a lot of thinking about it. Here's a proposal..

Unified Posts

First I want to unify links, journals and polls and start adding support for lots of other types. There's no reason we shouldn't be able to share images, videos embeds, music, or anything else that is relevant. That means all the permalinks will change and that elements like ratings will be available on all types. I'd also like to rename journals to blogs or simply text entries.

CP Becomes Currency, XP goes away

The biggest change I'd like to propose is eliminating XP and levels altogether. CP (renamed, ideas?) becomes a true currency that you can bank. Every day you visit the site you get a bit more in the bank. To post you pay the going market value of the place you want to post (more on this later). When people react to your post they pay to do so and that CP goes to you. The net earnings of a post determines its position on the front page. The system levies a small tax on front page posts, which is how they decay off. That tax is then used to pay for the stipend given to visiting the site.

Hey big spender, buy a sub!

Categories go away in favor of reddit style subfilters or subs. Creating one is a big investment, but as the owner of one you'll be entitled to do whatever you want with it. Charge a posting fee, levy your own tax, change the design, mod the posts, whatever. Each sub has its own chat, with chat becoming an increasingly integrated part of the experience.

Conclusions, Your Thoughts?

So that's kind of where I think things are going. I haven't played out any of these concepts yet. I may make some kind of simulation to make sure it could even work. Before going too far down this road I wanted to see what you guys think.
Modern updates

A couple of updates this morning:

* Added in versioning to the JS/CSS to prevent release wonkiness
* Added back the Top Users view

Also looks like we're having some UTF-8 character issues. It's on the list.

I couldn't reproduce the chatter sizing issue. Let me know if you're still seeing that or any other issues.
Modern skin is now available!

I've finally gotten the modern skin into a workable state. It was a ton of work, but well worth it. Modern uses the latest web standards, is responsive, and is social and mobile friendly.

Test it out and let me know when you find bugs. We'll shake it out a bit before making it the default.
A preview and discussion of the modern skin

Hi all,

I've been toiling away on a new skin that will bring linkfilter a big step forward toward being a modern website. It's responsive, mobile-friendly, and has features you've come to expect like auto-loading of pages (aka endless scroll). It's also blazingly quick, and I haven't even started optimizing it for caching yet.

As a part of this exercise I'm trying to boil linkfilter down to it's absolute essence. You'll notice that a lot of the gory bits like XP and Points are tucked away behind the scenes. It also doesn't support some of the more esoteric features like ignoring people (discuss). My hope is that most of these changes will be fairly non-controversial as I would eventually like this to become the default and eventually only skin.

One change that I think has the potential to cause some alarm is the unified comments view (discuss). I've noticed that the threading system on linkfilter adds very little to conversations. Most replies are intending to add to the end of a conversation, but depending on which reply button you hit you could end up with a long string of "RE: RE: RE: RE:" and a jumbled mess of indentation. The new system allows for exactly one level of threading, with all replies going to the end of that thread. I think it will make conversations much easier to follow, and more inviting to jump in and participate. Each thread is like a mini chat.

I'm making great progress on the modern skin. I hope you guys will like it. Check out the screenshots below and please let me know your thoughts.



Unified comments



Some site updates

Glad to see folks logging back in and using the site. I've made some pretty significant updates behind the scenes over the last few days. All the source is now on GitHub. Here's a summary of changes..

* Merged with the more modern Otter framework
* Support for proper response codes (404,200,etc)
* Support for memcached caching
* Upgraded passwords to use bcrypt
* Added RSS 2.0 feeds for links and comments (add format=rss)
* Added JSON feeds for links, comments, polls, journals, users (add format=json)

I'm going to take on a modernized skin next and we'll phase out these old janky ones.

There's probably problems, your best bet is to email me or hit me up on Facebook.

Time zone set to EST
The posts should be showing up in EST timezone now and not GMT.