
|
About Linkfilter
|
|
linkfilter.net is just what the name implies, a link filter. All links are posted and moderated by
users. Links can be ranked on several levels: clicks, votes, age, or a combination of all three called
points. Questions or comments about linkfilter.net can be directed to beaglebot.
If you're new to linkfilter, you probably should read the
FAQ,
and Otterella.
|
|
support beaglebot
|
|
Donate to the little bot adoption fund.
|
|
chatter 3am
|
Hugh2d2> morning filter
> * * * LowFlyingMule waves
!! nikan is around.
!! cornpone is around.
r03> how D pahtanhs
r03> pahtnahs*
> * * * 13:22:28 Two! 2!! 2 futhamuckin days til SHARK WEEK bizotchez!!
r03> WOOOOOOOOOO!
cornpone> CHUM!
LowFlyingMule> I ain't yer chum, buddy.
!! beaglebot is around.
cornpone> i don't eat chum.
cornpone> so there.
r03> you think you are too good for chum?
r03> harrumph
|
|
site news
|
|
beaglebot is the administrator of linkfilter.
Everything is groovy. Be cool.
|
|
| |

|
The PC's most WTF games
|
fun & games
|
Link #151309
submitted by dorian
on Jul 22, 2010 08:35am.
(+170XP)
http://www.gamesradar.com/f/the-pcs-most-wtf-games/a-20100721111716...
|
One of the many brilliant things about the PC is that you’re not tied to the mainstream. Unless you’re housed deep within the labyrinthine offices of the most far-flung Activision studio, you’re free from the shackles of commercial viability and you can make whatever the hell you deem fit.
This, of course, means a whole truckload of glorious ideas, realized in all their indie charm. Developers with day jobs aren’t afraid to aggressively pursue their own vision without compromising a single byte. But sometimes, this level of freedom leads to something far darker, stranger, and often sinister: something only describable by dropping an F-bomb.
These are games which, for better or worse, will leave you with a vague feeling of unease. From the likes of a game deeply rooted in anatomical profanity to the intrinsically absurd, each will give you that gut-punch feeling of driving over a humpback bridge too quickly. At least three will make you nauseated. One will make you question your own sanity, albeit briefly.
The games here, whether shooters, adventures or platformers, are unique and bizarre and are brought together by their singular resistance to the norm. Some are bold and beautiful while others are just words on a screen. Some are rubbish. Some are great. A few deal with serious issues, while a few scream insanity to astonishing levels. But the one thing they have in common, the one thing that bonds this esoteric fraternity together, is that they’re all well and truly f***ed up.
Not safe for work.
Comments: 0
Hits: 372
Points: 97288
Vote Now!
[
1
2
3
4
5
6
7
8
9
10
]
|
|
Virtually Conservative
|
fun & games
|
Link #151232
submitted by dorian
on Jul 11, 2010 12:45pm.
(+240XP)
http://www.inthesetimes.com/article/6115/virtually_conservative
|
Most video games—in which you accumulate stuff and/or dominate the world—are the opposite of progressive.
Concerns about how video gaming will impact pre-adolescent and adolescent development is understandably pervasive; a 2007 Psychiatric Times article found that “it was unusual for boys to rarely or never play video games; just 8 percent of boys played for less than an hour per week.”
Adults watch children shotgunning on-screen avatars or wrecking cars in high-speed chases or chainsawing aliens’ limbs off, and we get queasy — especially when we come back in a few hours and the child hasn’t moved from the couch. But the relationship players have to the virtual mayhem, and the narrative worlds that encompass it, is far from simple. Despite scores of studies, psychologists have reached no consensus about whether violent gaming is a pernicious training experience, a healthful catharsis, or a little of both.
The ultimate impact so much gaming will have may be unforeseeable, even as our culture is subsumed by meta-activities long predicted in the fiction of Philip K. Dick. But nobody asks about the politics of the form, the thrust of social meaning inherent in the activity and in the software. In the future, virtual entertainment may take a vast variety of forms, but right now, the real money is spent on shooting games (first person or third person), like Doom, Halo and Call of Duty, or omnipotent strategy games like SimCity, Civilization and FarmVille (a Facebook application reportedly played by about 1 percent of the world’s population).
Either way, video gaming is about control. Your participation is restricted to steering and maintaining the narrative flow, altering the course of the story, using the environment for your ends, eliminating hindrances (monsters, or human antagonists) and generally being the only significant individual anywhere in the game. You are either the shooter Attila or the society-ruling God, the one-man plague or the orchestrator of a greed-based system.
Comments: 0
Hits: 112
Points: 146
Rating: 8.5 / 4
[
1
2
3
4
5
6
7
8
9
10
]
|
|
Allahakbarries C.C.
|
fun & games
|
Link #151212
submitted by humandoing
on Jul 9, 2010 02:11pm.
(+100XP)
http://iconicphotos.wordpress.com/2010/05/09/allahakbarries-c-c
|
|
The creator of Peter Pan, Sir James M. Barrie, was an enthusiastic cricketer and assembled the most extraordinary amateur cricket team ever to have taken the field. Some of the Edwardian England’s most famous authors including Arthur Conan Doyle, A. A. Milne, P. G. Wodehouse, and Jerome K. Jerome, regularly turned out for Barrie’s team from 1890 until 1913, when the team was brought to an end by the First World War.
Comments: 0
Hits: 105
Points: 105
Vote Now!
[
1
2
3
4
5
6
7
8
9
10
]
|
|
Martin Gardner, the Mathematical Gamester
|
fun & games
|
Link #150745
submitted by Dyskolos
on May 23, 2010 01:42pm.
(+320XP)
http://www.scientificamerican.com/article.cfm?id=profile-of-martin-...
|
Editor's note: In light of the recent death of Martin Gardner, we are republishing this profile from the December 1995 issue of Scientific American.
The clerk at the Barnes and Noble bookstore in downtown Manhattan is not all that helpful. Having had limited success with smaller retailers, I am hoping that the computer can tell me which of Martin Gardner's 50 or so books are available in the store's massive inventory. Most of his books, of course, deal with recreational mathematics, the topic for which he is best known. But he has also penned works in literature, philosophy and fiction. I am looking specifically for The Whys of a Philosophical Scrivener, Gardner's essays that detail his approach to life. The clerk tells me to try the religion section, under "Christian friction." Is he kidding?
...Theology and philosophy weigh heavily in our conversation, something I did not expect from a man who spent 25 years writing Scientific American' s "Mathematical Games" column and who, in the process, influenced untold numbers of minds. "I think my whole generation of mathematicians grew up reading Martin Gardner," comments Rudy Rucker, a writer and mathematician at San Jose State University. It is not uncommon to run into people who subscribed solely because of the mathematical gamester, a realization not lost on the magazine's caretakers when he resigned in 1981. "Here is the letter I have been dreading to receive from Martin Gardner," memoed then editor Dennis Flanagan to then publisher Gerard Piel. "I had a lot of books I wanted to write," Gardner explains of his decision. "I just didn't have time to do the column. I miss doing it because I met a lot of famous mathematicians through it."
...Having sold a piece on logic machines to Scientific American a few years prior (which, incidentally, included a cardboard cutout), he approached the magazine with an article on flexagons. "Gerry Piel called me in and asked, 'Is there enough material similar to this to make a regular column?' I said I thought there was, and he said to turn one in," Gardner recalls. It was a bit of a snow job: Gardner did not even own a mathematics book at the time. "I rushed around New York and bought as many books on recreational math as I could," he states. Gardner officially began his new career in the January 1957 issue; the rubric "Mathematical Games" was chosen by the magazine. "By coincidence, they're my initials," Gardner observes. "I always had a private interest in math without any formal training. I just sort of became a self-taught mathematician. If you look at those columns in chronological order, you will see they started out on a much more elementary level than the later columns." Martin Gardner, 1914 – 2010
Comments: 0
Hits: 201
Points: 248
Rating: 9.4 / 5
[
1
2
3
4
5
6
7
8
9
10
]
|
1
2
3
4
5
6
Next
|
|